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174

2015-2016 Catalog

Engineering

2

ENGINEERING GRAPHICS

4 units, 2 lecture hours, 6 lab hours, (Pass/No

Pass)

PR E R EQU I S I T E S : Ma t h em a t i c s 4 A .

ADVISORIES: English 125 and 126.

This course covers the principles of engineering

drawings in visually communicating engineering designs and

an introduction to computer-aided design (CAD). Topics

include the development of visualization skills,orthographic

projections,mechanical dimensioning and tolerancing

practices, and the engineering design process. Assignments

develop sketching and 2-D and 3-D CAD skills. The use of

CAD software is an integral part of the course. (A, CSU, UC)

4

ENGINEERING MATERIALS

3 units, 3 lecture hours, (Pass/No Pass)

PREREQUISITES: Chemistry 1A and Physics 4A.

ADVISORIES: English 125 and 126.

This is an introductory course on the properties

of engineering materials and their relation to the internal

structure of materials. Topics include atomic structure and

bonding; crystalline structures; phases and phase diagram;

metals; polymers; ceramics; composites; mechanical

deformation and fracture; structural control and influence

of properties; materials naming and designating systems; and

electrical properties. (A, CSU, UC)

4L

ENGINEERING MATERIALS

LABORATORY

1 unit, 3 lab hours

PREREQUISITES: Chemistry 1A and Physics

4A. COREQUISITES: Engineering 4 (previously or

concurrently).

This is a laboratory course in which students

investigate the structure, properties, and performance of

engineering materials, with topics including crystal structures,

metallography, cold working and heat treatment, mechanical

behavior, ductile and brittle failure, toughness, fatigue,

corrosion, and properties of semiconductor devices. (A, CSU)

6

ELECTRIC CIRCUITS ANALYSIS

WITH LAB

4 units, 3 lecture hours, 3 lab hours, (Pass/No

Pass)

PREREQUISITES: Physics 4B.

COREQUISITES: Mathematics 17. ADVISORIES:

English 125 and 126.

An introductory course in the analysis of DC and

AC linear circuits containing resistors, inductors, capacitors,

independent and dependent voltage and current sources,

and operational amplifiers. Lecture topics include Ohm’s

Law, Kirchhoff’s Laws, loop and mesh analysis, Thevenin’s

and Norton’s Theorems, superposition, natural and forced

response in first and second order circuits, phasor analysis,

resonance, AC steady-state power calculations, power transfer,

and energy concepts. Lab component includes construction,

testing, and analysis of linear electrical circuits. (A, CSU, UC)

8

STATICS

3 units, 3 lecture hours, (Pass/No Pass)

PREREQUISITES: Physics 4A. ADVISORIES:

English 125 and 126. COREQUISITES: Mathematics 6.

The study of rigid bodies in static equilibrium

when acted upon by forces and couples in two- and three-

dimensional space. Includes equilibrium of rigid bodies,

trusses, frames and machines, friction, shear and bending

moment diagrams, as well as the calculation of centers of mass,

centroids, and moments of inertia. (A, CSU, UC)

10

INTRODUCTION TO ENGINEERING

2 units, 2 lecture hours, (Pass/No Pass)

ADVISORIES: English 125, 126 and eligibility for

Mathematics 201.

This course is an introduction to the engineering

profession for students interested in a career in engineering

or technology. Topics include the branches of engineering,

the functions of an engineer, and the industries in which

engineers work. Students will also investigate education plans,

internships, the design process, analytical problem solving

techniques, project management, and professional ethics.

Hands-on projects are used extensively in the course. (A, CSU)

40 PROGRAMMING FOR SCIENTISTS

AND ENGINEERS

4 units, 3 lecture hours, 2 lab hours (Pass/No

Pass)

PR E R EQU I S I T E S : Ma t h e m a t i c s 4 B .

ADVISORIES: English 125 or 126.

This course introduces the use of C++ programming

language to solve engineering and applied science problems.

It includes a systematic development of program structure,

specification, testing and debugging. Lab assignments include

traditional program development as well as the interface of

software with the physical world. (A, CSU, UC)